P+ - Ice Climbers - Subaction - AttackHi3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
Stats
IASA: |
42 |
Hitboxes active: |
7-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26 |
Hitbox set 0 hits: |
7, 8, 11, 14, 17, 20, 23, 26 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
20 |
135 |
Normal |
Punch |
0.5 |
2 |
1 |
|
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
Frames:23-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
0.8 |
2 |
1 |
|
Frame:26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
27 |
183 |
90 |
Normal |
Punch |
3 |
3 |
|
0 |
1 |
3 |
27 |
183 |
90 |
Normal |
Punch |
3 |
3 |
|
0 |
2 |
3 |
27 |
183 |
90 |
Normal |
Punch |
3 |
3 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 135, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 60, size: 3.52, x_offset: 0.0, y_offset: 3.5, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- DeleteAllHitBoxes
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 15, size: 3.52, x_offset: 0.0, y_offset: -5.000533, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 15, size: 2.46, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 15, size: 4.69, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 183, shield_damage: 0, bkb: 27, size: 3.91, x_offset: 0.0, y_offset: -3.4986668, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 183, shield_damage: 0, bkb: 27, size: 3.28, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 183, shield_damage: 0, bkb: 27, size: 5.47, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(41.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 23, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 4.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(7.0)
SFX
- AsyncWait(7.0)
- SoundEffect1(4356)
- SyncWait(6.0)
- SoundEffect1(4356)
- SyncWait(6.0)
- SoundEffect1(4356)
- SyncWait(6.0)
- SoundEffect1(4356)
- SyncWait(6.0)
- SoundEffect1(4356)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 10 }